Elvin Siew's Showreel 2016



Breakdown

0:05 - 0:11 : R2D2 and Tarp
Some Textures, Shading and Lookdev for CG R2D2. All textures, Shading and Lookdev for the dusty Tarp. Lighting by Adrian Tsao.

0:11 - 0:25 : Unkar Plutt
Full CG facial replacement of Unkar Plutt including his cowl. Textures, Lookdev and Hair groom. Initial paint by Katrina Tung before redesign.

0:26 - 1:01 : Star Destroyer Hangar 
Environment Technical Direction for the hangar. Additional Textures and Balanced shading across the set, optimize the set environment for Renderman Instancing. Placed geometry lights and Supervised a team of layout and setdressing artists. 

1:02 - 1:45 : Black Rock Clan Orcs
Sculpt, Texture, Hair Groom and Lookdev of 9 Hero Black Rock Clan Orcs. (3 Medium, 3 Large and 3 Female) Developed the Fel Skin look and textures for all the clan Orcs. (Tattoos, Scars, Blisters, Sweat, Warpaint)

1:46 - 1:51: Dwarven Councilors
Responsible for Skin Textures, Lookdev and Hair groom for the 2 hero dwarf Councilors (Blonde and Brunette) Costume Textures by Mike Parker.

1:52 - 1:54 : Bamboo Spider
Initial textures by JungYun Park. Final textures and Lookdev for hero creature including damage variants.

1:54 - 1:56 : Trees, Foliage and Grass
Supervised the creation of dozens of palm tree variations and procedural sim-able grass that could interact with Kong.

1:57 - 1:59 : Dragonfly
Texture painted, Hair groom and Lookdev the dragonfly.
2015... the year of STAR WARS


Its been a dream come true to contribute to the legacy that was a huge part of my life growing up.

This was a month long project that was for Duracell. My contributions on top of my episode 7 commitments was to texture and shade the AT-ATs that appear in the second half of the Advertisement!




The opportunity to work as a Lead Environment TD and have my asset and shot featured in the Teaser Trailer!





http://o.aolcdn.com/hss/storage/midas/6ca1562d76d7a39941be510559b1e0d5/203260346/Star+Wars++The+Force+Awakens+-+VFX+Breakdown.00_00_35_18.Still001.jpg

Showreel 2014




Breakdown

0:05 - 0:47 : Noah (2014) 
Shading, look development and hair groom of the hound beast for this sequence. Painted additional scatter, wet and hair density maps.

0:48 - 0:54 : Strange Magic (2015) 
Environment Technical Direction in Katana for the "dark woods" set seen here. Texture painted and shaded various plants and rocks, balanced the shading for hundreds of assets that comprise the environment set, optimize the environment for Renderman Instancing, tuned custom procedural terrain displacement for clumpy mud on the banks, mossy coverage and compact mud. Also helped develop 'hair solution'  for hanging moss.

0:55 - 0:57 : Strange Magic (2015)
Environment Technical Direction in Katana for the " Elf village" set seen here. Texture painted and shaded a few building and carnival structures. Balanced shading across the set, optimize the set environment for Renderman Instancing, tuned terrain displacement and animated ripple displacement maps for the water bank.

0:57 - 1:03 : Strange Magic (2015)
Texture painted and shaded "Aura" the sugar plum fairy. A translucent ethereal look had to be achieved working closely with Creature Dev and Effects departments to add the sparkle and trails that defines her magical nature.

1:04 - 1:07: Strange Magic (2015)
Hair grooming for "Sunny" the elf, facial hair and head hair groom and shading. Painted additional hair color and density maps.

1:08 - 1:09 : Strange Magic (2015)
Texture painted, Hair groom and Shaded "Chipper" the squirrel. Also groomed "Roland's" blonde hair, painting additional hair color and density maps for him. Provided environment technical direction for this set as well, balancing and optimizing the shaders on the hundreds of plants and flowers, tuning the procedural terrain displacement for final look.

1:10 - 1:13 : Strange Magic (2015)
Provided hair grooming and shading to "Marianne" character. Styling and shaping her distinct hair style and eyebrows/eyelashes.

1:14 - 1:45 : Godaizer (2011)
Texture painted and Shaded the "Godaizer" main battle robot to achieve a specific look from the director, matching the brushstroke style of Takani Yoshiyuki art.

2014

Some Updates!
Finally had my first credit on Darren Aronofsky's Noah (2014). A wonderful experience working with the talented team at ILM on the creature sequences! Check out the Professional work section for more details.

Stay tuned to the upcoming release of Lucasfilm's animated feature!

in the mean time here are some work in progress for texturing, sculpting and shading.





Godaizer

http://godaizer.com/
Synopsis:

An animated short about an old robot repair warehouse run by a old man and his grandson where an old decommissioned robot is kept.
When a monster is awoken, its time for the robot to rise again.
With funding support from the Media Development Authority of Singapore.
Director: Hillary Yeo
Screened At:
Long Island International Film Expo
Singapore Toy, Games & Comic Convention
Oaxaca FilmFest
CREATIVE ARTS FILM FESTIVAL
13th TBS Digicon6
and SIGGRAPH Asia 2011 Computer Animation Festival



I cut my teeth on this project as a texture painter and lookdev artist after school hours.
It was a fantastic opportunity to collaborate, learn and experience in a production environment.
Some of my contributions on the film:
Godaizer Main Battle Robot


Designed and hand painted high resolution textures across multiple pieces (70+ maps) ( and Look development of the main robot Godaizer with additional look development by Chia Ying Heng.


An introduction on the workflow and the reference for the texture and look development process that I narrated.

Underground Laboratory

Designed and painted textures for the assets in the laboratory. Projection painted in maya and photoshop and later baked textures into the geometry to use in other shots. Lighting and Monster by Hillary Yeo.

Also painted textures for Ah Boy's living room and fighter jets.



Zevastator Gorgaroj

The animated short is an observation on current Singaporean situation of child rearing, where parents hot-house their child by pushing him through numerous "enrichment classes" in order to prepare and give him a head start in the future and hasten the reaching of his potential.

What kind of parent would a 50-foot monster be? Will the challenges and woes be multiplied accordingly? Will the parent's aspirations and dreams for his child ever be fulfilled?


Created by Benjamin Chee and Elvin Siew
Benjamin Chee - Character Animation / Story Art
Elvin Siew - Model / Texture / Rig / Effects/ Lighting / Compositing
Project Time: 11 Jan 2010 - 28 April 2010



2010 Demoreel

2010 Demoreel. Includes projects I did for various freelance stints.







Making Of Zevastator Gorgaroj

The process of making a 3D animated short film by two students.
This documentary is primarily intended for the viewing of the college assessment panel.
All reference images and footage by which we drew inspiration from shown in the video are clearly labeled as "Reference".
'Zevastator GORGAROJ' created and animated by Benjamin Chee and Elvin Siew.

00:56 - 1. How It Began
03:08 - 2. Pipeline
04:17 - 3. Making Monsters
06:27 - 4. We Want It to Look...
07:59 - *Cast Interview
08:16 - 5. Story
09:55 - 6. The Monster Rig
11:36 - 7. Animating Giants
13:02 - 8. Making It Look Pretty

The Meal

My BA(Hon)Animation Arts Semester 1 Short Film at Lasalle College of the Arts (Singapore)
Done in the span of 16 weeks, did everything concept, rigging, assets, rendering, compositing and sound effects (The butcher and the Mippet are voiced by me!)