Showreel 2014




Breakdown

0:05 - 0:47 : Noah (2014) 
Shading, look development and hair groom of the hound beast for this sequence. Painted additional scatter, wet and hair density maps.

0:48 - 0:54 : Strange Magic (2015) 
Environment Technical Direction in Katana for the "dark woods" set seen here. Texture painted and shaded various plants and rocks, balanced the shading for hundreds of assets that comprise the environment set, optimize the environment for Renderman Instancing, tuned custom procedural terrain displacement for clumpy mud on the banks, mossy coverage and compact mud. Also helped develop 'hair solution'  for hanging moss.

0:55 - 0:57 : Strange Magic (2015)
Environment Technical Direction in Katana for the " Elf village" set seen here. Texture painted and shaded a few building and carnival structures. Balanced shading across the set, optimize the set environment for Renderman Instancing, tuned terrain displacement and animated ripple displacement maps for the water bank.

0:57 - 1:03 : Strange Magic (2015)
Texture painted and shaded "Aura" the sugar plum fairy. A translucent ethereal look had to be achieved working closely with Creature Dev and Effects departments to add the sparkle and trails that defines her magical nature.

1:04 - 1:07: Strange Magic (2015)
Hair grooming for "Sunny" the elf, facial hair and head hair groom and shading. Painted additional hair color and density maps.

1:08 - 1:09 : Strange Magic (2015)
Texture painted, Hair groom and Shaded "Chipper" the squirrel. Also groomed "Roland's" blonde hair, painting additional hair color and density maps for him. Provided environment technical direction for this set as well, balancing and optimizing the shaders on the hundreds of plants and flowers, tuning the procedural terrain displacement for final look.

1:10 - 1:13 : Strange Magic (2015)
Provided hair grooming and shading to "Marianne" character. Styling and shaping her distinct hair style and eyebrows/eyelashes.

1:14 - 1:45 : Godaizer (2011)
Texture painted and Shaded the "Godaizer" main battle robot to achieve a specific look from the director, matching the brushstroke style of Takani Yoshiyuki art.

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