Professional Work



In Production...
2018

Aquaman


2017

mother!




Transformers : The Last Knight


Monster Hunt 2





2016



Had the pleasure of taking all the 9 orcs from the Black Rock Clan from Sculpt,texture, hair to lookdev!


Developed the warpaint designs and applications for the orc clans


Groomed and Look developed the combinations of hair styles for the clan Orcs

Did the Hair Groom and shading for the two hero dwarf advisors

2015

as Lead Assets & Environment Technical Director!


Textures, Lookdev and Hair on Unkar Plutt


Star Destroyer Hangar
 Layout, Texture, Lookdev and Lighting for this Environment


Supervised the layout, texture and lookdev for this Environment






Surfacing, Hair and Look Development Technical Direction

  • Worked on texture, hair groom and shading of many background assets and characters. Transitioned from a texture painter, hair and look development to Environments technical director, in charge of maintaining and shading the huge environment sets in each sequence.
  • Sculpted, textured and designed variants for the goblins 'Gus' seen in the poster. The Spikey one with flappy ears under the moon! 


For this sequence I did hair and look development on Marianne, (Brunette fairy) and the look development of the flower field they fly around.


Was privileged to work on the elf Sunny's hair groom and look and solve technical and aesthetic aspects of the character.



Was in charge of the hair grooms for all the characters on screen right.
 (Sunny, Pare, Roland and Chipper)
Look Development and Technical Direction of full 3D Dark Forest Environment Sequence


Textured and Shaded the squirrel Chipper
Look Development and Technical Direction of full 3D environment for the sequence


Textured and Look developed Aura, the sugar plum fairy. 
Rendering her was tricky but she looks beautifully ethereal in the end

2013




Hair & Fur Look Development Technical Direction
http://www.ilm.com/credits/noah.html

  • Worked on texture, hair groom and shading of the Hound beast creature that was being hunted that Noah avenges and cremates. Model and Sculpted by Micahl Kriukow with Adam Walker painting painting the texture maps under the excellent supervision of Philippe Rebours.
  • Hair technical fixes for the poor animal that gets ripped apart by the mob at Tublai Cain's camp.