Curriculum Vitae & Resume

Curriculum Vitae

ELVIN SIEW XIANG YOU
+65 947 90811 / 99 Hazel Park Terrace Singapore 678932
contact.elvin@gmail.com
Elvin's LinkedIn Page

WORK EXPERIENCE

Lead Digital Artist
Industrial Light & Magic (2014 - Present)
Provide direction and concept art when needed. Work closely with VFX supervisor and CG supervisor to provide methodology for asset work. Responsible for the overall visual quality and production of fully digital environmental sets, characters and props. Ensuring that the team collaborates and work under the most productive conditions to service the production.

Senior Digital Artist
Industrial Light & Magic (2014 - Present)
Design and put together concept call out sheets, Designing and creating complex UVs for assets,  Zbrush displacements and photo realistic Texture maps for characters and environments. Hair and Fur grooming , Shading and Look Development with Pixar's Renderman and finding creative solutions for production pipeline issues. Mentor other artists.

Digital Artist
Industrial Light & Magic (2010 - 2013)
Interpret concept call out sheets, Designing and creating UVs,  Zbrush displacements and photo realistic Texture maps for characters and environments. Hair and Fur grooming , Shading and Look Development with Pixar's Renderman and finding creative solutions for production pipeline issues.

Jedi Master Programme Texture Apprentice
Lucasfilm Singapore (July 2010 - Dec 2010)
Learning propietry software and pipeline, designing and creating UV and Texture maps for film resolution organic models, basic lookdev and finding creative solutions to improve workflow.

Freelance CG Artist
Animated Short Film, MDA (May 2009-July 2010)
UV mapping, Texture Painting, Setting up Projection Painting, Shot animation of assets
Following Artistic direction and finding creative solutions

Freelance CG Artist
MIT-Singapore GAMBIT Game Lab (October-March 2009)
Concept and Design of unreleased game title
Creating promotional artwork and video for CARNIVALE:SHOWTIME

Lead Artist
Intern at MIT-Singapore GAMBIT Game Lab (Jun-August 2008)
Supervised and coordinated the artistic direction for game project over the summer
Worked as a Concept Artist, 3D Character Modeller, UV mapping, Texture Artist, Character Rigger and Animator.
Designed and produced in-game introduction cut-scene and game trailer for Moki Combat

Relief Teacher
Kent Ridge Secondary School (Jan-Apr 2005, Apr-Jun 2007)
Taught Secondary school students in Fine Art, History, Social Studies and English

Auto Technician Specialist – Armour
Singapore Armed Forces (Apr, 2005 - Apr, 2007)
Hydraulic, pneumatic, mechanical, and electrical maintenance of SAF armour vehicles
Received Outstanding Conduct and Performance for duration of service


EDUCATION

BA(Hon.) Animation Art
Lasalle College of the Arts Singapore, BA (Hons) 1st Class

GCE ‘A’ Level
Anglo Chinese Junior College, 2004

GCE ‘O’ Level
Anglo Chinese School (Independent), 2002

AWARDS AND ACCOMPLISHMENTS

Shipped a 3D video game prototype titled: Moki Combat and Moki Combat 2, 2008
National Youth Achievement Award (Gold), 2004
SAF 3rd Division in Inter-Division Air Weapons Championships, 2006
Team Gold medal (1st Place) Air Rifle Category
Team Bronze medal (3rd Place) Overall

COMPUTER LITERACY

Software Knowledge:

Power User in:
ILM propietry Zeno, Autodesk Maya,  Adobe Photoshop, The Foundry: Mari,  The Foundry: Katana, The Foundry: NukeX,   Pixalogic Zbrush,  Autodesk Mudbox, Adobe After Effects, Adobe Premiere Pro , Headus UV Layout,

Fairly Knowledgeable in:
Adobe Flash(CS), BlastCode 1.6, Final Cut Pro, Euphoria (Natural Motion), Animator DV (Stop motion program)

Game engines:
Knowledgeable in:
Panda3D, Unity

Operating System Knowledge:
Windows ;Extremely knowledgeable
Unix ; Knowledgeable
Macintosh; Fairly knowledgeable,

Hardware Knowledge:
Installing any PC hardware; hard disks, PCI-E cards, memory, etc.

SKILLSETS

Texture Painting
Photorealistic and Non-photo realistic Texture Painting for film, generating maps for different effects in Renderman and Mentalray shaders, Projection Baking, Poly Painting in Bodypaint, Optimizing UV map for Games, generating multiple UV tiles for increased resolution, Hard Surface and organic texture painting

Look Development and Hair Grooming
Quickly iterate shaders to achieve desired look, Network and Uber Shaders, Sculpting Hair guides and procedural node based styling and shading.  Balancing look dev across hundreds of assets in shot.

Autodesk Maya and Zbrush/Mudbox
Character Rigging, stretchy joint chains, painting weights, polygon & subdivision modeling, Hi-poly sculpting, Key frame Animation, Mental Ray and; Maya Materials, Lighting and Rendering

Conceptual Skills
Character design Iteration, Layout design, Storyboarding and pre-viz Animatic, Traditional and digital drawing and painting, mind mapping and gathering quality reference.

Lighting and Compositing
Creating light rigs and key lighting primarily for look development purposes. Proficient in Photoshop, After Effects and Nuke to colour grade, correct and layer different elements to achieve desired final image.

Leadership
Takes initiative, critical thinking, good team worker, receptive to criticism, problem solving through research, able to take and follow direction, enjoys working in a team, ability to quickly adapt and learn new software and hardware

REFERENCES
Panya Souvanna
Lead Surfacing Technical Director
Industrial Light & Magic Singapore

Hillary Yeo
Producer
MDA Animated Short Film
(+65) 9112 1427


Christopher Shaw
Pathway Leader/Senior Lecturer
LASALLE College of the Arts
(+65) 9488 2332

PERSONAL STATEMENT 
I specialize in a variety of texture styles from photo realistic to painterly for a range of projects. Specifically, my expertise is in developing photo realistic textures for CG characters, animals, props and 3D set extensions for feature films.
 
 As an animation art graduate from Lasalle College of the Arts, I have been interested in the area of Computer Graphics and plan to embark on a career in that area upon graduation. Thus, I am looking forward for a chance at any opportunity that would give me industrial experience. As Lead Artist of a team during the GAMBIT summer internship programme, I was exposed to the process of 3D video game production. Furthermore, I had the experience to design and facilitate an art pipeline during production and working with fellow artists to form a cohesive art direction for the project. In addition, I trust that my willingness to learn new skills and knowledge can help me become a successful contributor to your company.

Due to Lasalle’s and GAMBIT’s focus on projects has guided me well in terms of presentation skills and the ability to work efficiently and cooperatively in teams. Also, the competitive and rigorous environment of both institutions has enabled me to work well under pressure. I have cultivated a self motivated research approach problem solving method to find creative solutions to technical difficulties.