Elvin Siew's Showreel 2016



Breakdown

0:05 - 0:11 : R2D2 and Tarp
Some Textures, Shading and Lookdev for CG R2D2. All textures, Shading and Lookdev for the dusty Tarp. Lighting by Adrian Tsao.

0:11 - 0:25 : Unkar Plutt
Full CG facial replacement of Unkar Plutt including his cowl. Textures, Lookdev and Hair groom. Initial paint by Katrina Tung before redesign.

0:26 - 1:01 : Star Destroyer Hangar 
Environment Technical Direction for the hangar. Additional Textures and Balanced shading across the set, optimize the set environment for Renderman Instancing. Placed geometry lights and Supervised a team of layout and setdressing artists. 

1:02 - 1:45 : Black Rock Clan Orcs
Sculpt, Texture, Hair Groom and Lookdev of 9 Hero Black Rock Clan Orcs. (3 Medium, 3 Large and 3 Female) Developed the Fel Skin look and textures for all the clan Orcs. (Tattoos, Scars, Blisters, Sweat, Warpaint)

1:46 - 1:51: Dwarven Councilors
Responsible for Skin Textures, Lookdev and Hair groom for the 2 hero dwarf Councilors (Blonde and Brunette) Costume Textures by Mike Parker.

1:52 - 1:54 : Bamboo Spider
Initial textures by JungYun Park. Final textures and Lookdev for hero creature including damage variants.

1:54 - 1:56 : Trees, Foliage and Grass
Supervised the creation of dozens of palm tree variations and procedural sim-able grass that could interact with Kong.

1:57 - 1:59 : Dragonfly
Texture painted, Hair groom and Lookdev the dragonfly.

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